> ## Documentation Index
> Fetch the complete documentation index at: https://docs.speculate.trade/llms.txt
> Use this file to discover all available pages before exploring further.

# Elite tiers

> Season-end XP multipliers

XP isn't the whole story. At the end of every Season, Speculate looks at how you competed — not just how much [XP](/rewards/xp) you racked up — and hands out an **Elite tier**. Land in one, and your entire Season's XP gets multiplied before it's locked in.

## Two ways to qualify

Every tier has two doors in — you only need to walk through one:

* **Volume** — your total buy-in across the Season's competitions crosses a dollar threshold.
* **First places** — you rack up enough first-place finishes, regardless of how much you staked to get there.

Whichever condition you hit first, you're in. A grinder running small entries to a pile of wins qualifies exactly the same as a high-roller putting up huge buy-ins.

## The tiers

| Tier         | Qualify (volume **or** first places) | XP bonus |
| ------------ | ------------------------------------ | -------- |
| **Diamond**  | \$1,000,000 volume or 8 first places | **+50%** |
| **Platinum** | \$500,000 volume or 5 first places   | **+20%** |
| **Gold**     | \$250,000 volume or 3 first places   | **+15%** |
| **Silver**   | \$100,000 volume or 1 first place    | **+10%** |
| **Bronze**   | \$25,000 volume                      | **+5%**  |

## The formula

Your tier bonus is applied once, to your full Season XP total, when the Season closes:

$$
\text{Final XP} = \text{Total XP} \times (1 + \text{Tier Bonus})
$$

A player who closes the Season with **10,000 XP** and qualifies for **Gold** (+15%) locks in **11,500 XP** — no extra grinding required once the tier is earned.

<Tip>
  Tiers don't stack. Only your **highest qualifying tier** applies to the multiplier — Diamond overrides Platinum, Platinum overrides Gold, and so on down the line. Hitting the volume bar for one tier and the first-place bar for another doesn't combine them; the better of the two wins.
</Tip>

<CardGroup cols={2}>
  <Card title="XP" icon="zap" href="/rewards/xp">
    How XP is earned and what it's used for before Season-end multipliers apply.
  </Card>

  <Card title="Earning rewards" icon="gift" href="/rewards/earning">
    The full picture of how Speculate rewards competitive play.
  </Card>
</CardGroup>
